
Fixed an issue where Trebuchets would not move to attack their out-of-range targets when using the old waypoint system. Fixed an issue where Mangonels would “slide” in combat-allowing them to fire in directions they were not visually facing.
Improved the overall performance of the game when running the Enhanced Graphics Pack (UHD) DLC. Improved the way RAM is allocated on low-end machines in order to improve performance and mitigate crashes related to running out of memory. Implemented several potential fixes to address disconnects within the first few minutes of a multiplayer match. Fixed various crashes that could occur when launching the game. Fixed a rare crash that could be triggered by opening the in-game chat menu. Fixed a circumstantial crash triggered when loading or shortly after loading a restored game. Fixed a crash caused when opening the Benchmark Test while running a data mod. Fixed a crash triggered by a player exiting the game during the countdown timer for a 1v1 matchup. Fixed a crash when using hotkeys to quickly jump between multiple units or buildings. Fixed a crash when clicking the Browse Mods tab. Fixed an uncommon issue where leaving a game lobby and creating a new one would cause it to load indefinitely.
This is a system that we are actively monitoring, tweaking, and planning for additional adjustments in the future. There are a few actions Support may take based on the severity or frequency of the abuse:Īctions will be taken based on the Microsoft, Xbox and Age of Empires Code of Conduct, so be sure to review our policies if you have any questions about what is considered acceptable (and unacceptable) behavior:Īs many players have noted, a new profanity filter was implemented in the last hotfix to help protect against disruptive and toxic language in the game. If and when action is taken against an account, a message is displayed on the game home screen describing the duration of the given punishment. You will also be asked to provide a note whenever you submit a report, so be sure to include any details you can about the given incident the more more information you provide, the easier it is for our Support team to decide what action to take.
The new Report button allows you to report conduct violations that fall in the following categories: While many of the most egregious cases are detected and blocked by the Xbox Live and Steam platforms, it’s up to the community to help maintain a safe and healthy space where automation cannot account for human “creativity.” Today’s build also includes a necessary safety tool for our community: Player Reporting!Īs we continue to support and grow the Age of Empires II: Definitive Edition community, there will inevitably come those who strive only to disrupt others’ ability to play and enjoy the game.
AGE OF CONQUEST IV NOT LAUNCHING MANUAL
Naturally, manual scouting will still be a lot more intuitive and accurate when it comes to understanding your opponent’s strategy and the map layout early on but for players new to the game, this is designed to ease the early-game learning curve.
Issuing a manual command will seed control of the unit back to the player and disable auto-scouting. Works in every part of the game: Single Player and Multiplayer matches, as well as the Campaign missions. Note that auto-scout does not apply to other starting units spawned by the MegaRandom map. Note that auto-scout does not currently affect all horse types (as intended) this will be fixed in a future update. ‘Auto Scout’ is only available for your starting Scout unit(s), not for trained Scouts. You can easily take control back by disabling auto-scout or issuing a manual command, which will take priority over the automatic behavior. When you enable ‘Auto Scouting’ from the unit’s command interface, it will automatically send the Scout on the same scouting pattern used by the AI.
In this update, you’ll find a new feature available for your starting Scout: Auto Scouting! Here’s a few of the places where we’re tuned-in: We’ve tried to address the biggest points of feedback provided by our players over the past month, and encourage you to continue making your voice heard as issues arise or ideas emerge to improve the game.
Much-requested improvements to the AI, pathfinding, and other areas of the game!. Is that the Vietnamese civilization in the Civilization Balance section?!. Ongoing performance improvements and crash fixes for new and outstanding issues!. A new Anniversary Event to unlock exclusive goodies for the game!. Welcome, one and all, to the massive FEBRUARY UPDATE for Age of Empires II! It may be a short month, but we’ve taken advantage of every day to put together a package of changes and improvements to the game!Īs has become standard with our major monthly updates, the team has supplied a huge list of changes for you to read up on and integrate into your daily play.